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![]() ![]() This is not a reflection on BI, the ultimate class structure is very, very, adaptive, but, it does confuse.Įssentially, ArmA did open heart, and excellent, surgery to this class to distinguish between weapons and their magazines. The tokenpairs, their placement, and their constructs can be befuddled. To allow YOUR addon to subsequently modify YOUR weapon (should you wish to with other addons), you must change the access= in YOUR Weapon.ĬfgWeapons can be a puzzling mess to the uninitiated. Almost all subsequent classes inherit this value, which means they cannot be altered in any way. ![]() The default class of cfgWeapons specifies access = 3. ![]()
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